Thursday, 13 February 2014

HDM1.1 Tool - Houdini Demolition master (Procedural fracturing and activation)


HDM1.1 tool is quick destruction system I`m currently developing which gives you control over fragmentation (shattering) and over RBD activation. In other words, it`s possible to direct and control destruction using custom geometry shapes and standard forces. Also it`s possible to emit particles, additional debris and smoke as well. Support for those secondary elements will be added in upcoming releases. System also allows you to split your geometry into two peaces in case you don't need small fragments to cover whole object. Splitting geometry like that makes RBD calculation faster. As mentioned already it`s possible to use any kind of shape as fracturing guide and any kind of geometry to guide
procedural activation including animated geometry as well. It`s also possible to have fracturing on top of existing fracturing or layered fracturing using geometry as an guide. That gives you ability to place more smaller fragments in places where needed. Video below explains whole process



Here is examples of using custom shape (geometry) to shatter object

And example when using custom shapes to activate only specific, selected fragments


In case you think this could fit in your pipeline, email me and we`ll do some testing

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